Midas
The Hoarder
Chases the nearest soul and docks when full or empty. Takes everything immediately, leaving conservation to others.
Greedy collection
Multi-agent reinforcement learning competition
The dead are waiting. Your rivals aren’t.
Descend into AcheronPrologue
Souls enter the underworld along the black currents of Acheron. Without guidance, they drift into deep fissures and vanish before reaching the realm of Hades.
Nine Soul Wells mark the river in staggered ranks of five and four. Empty tiles regrow souls as long as nearby souls remain. Stripping a Well completely silences it for the rest of the match.
The Decree of Hades
Four Stone Docks stand along the southern shore. Souls delivered across Acheron are banked at these docks to tally your tribute. Each trial pits four bots against each other for 500 turns.
Speed alone will not win. You must balance fast collection, sustainable harvesting, and rival defense.
Meet the competitionThe Source and the Living Beacons
Before the dead had names for the places they feared, there was the Source. From it, souls entered the dark country beneath the world and found themselves upon the current of Acheron. The river carried them through caverns of black stone toward the dominion of Hades, but it did not promise that every soul would find the way.
Acheron divided beneath the earth. Its currents slipped into fissures, descended through unseen channels, and disappeared into depths from which no ordinary passage returned. Newly arrived souls did not know which current would lead them onward. They drifted, gathered, separated, and vanished from the passable channel altogether.
The Soul Wells were the answer the Underworld grew for itself. Nine of them mark the trial waters, arranged across the river in staggered ranks of five and four. Each Well spreads across five shallow places: a central hollow and four arms extending from it, like a cross laid upon the dark river. Souls drawn to the confluence settle into those shallows, one to a tile, until five gather beneath its surface to reach saturation.
A Well with only one soul gives off the faintest call. With each soul that joins it, the call strengthens, and other wandering souls are drawn in more readily from the Source to replenish empty shallows. Yet this living beacon carries an irreversible danger. If a hunter takes the final soul from a Well, the confluence loses the vital presence that held its beacon alight. For the remainder of that five hundred turn match, it will gather no more.
The loss is not the destruction of the souls that were carried away. It is the permanent loss of a path. Those who arrive after a Well has gone dark drift past the dead shallows and descend into the deep channels, beyond the reach of the hunters and the passage to Hades. The river still flows, but it becomes worse at bringing the dead where they need to go. To harvest with restraint keeps the guides alive. To empty a Well entirely silences a beacon for everyone who comes after.
The Sovereign and the Four Hunters
For ages, Hades received the dead along the southern shore. Four monumental Stone Docks stand there, set apart from the vessels' launch berths and facing the long reach of the trial waters. At those docks, souls carried across Acheron are received into his kingdom and tallied into each hunter's banked tribute.
Yet the river required more guidance than one sovereign could provide. Too many souls arrived confused; too many slipped away into the unmapped channels. Hades needed a Reaper: not merely a gatherer of spirits, but an autonomous vessel capable of traversing Acheron, collecting the lost, defending a course, and delivering those in its care.
So he called four hunters to the river and granted each a vessel with cargo capacity for three souls. Their trial lasts exactly five hundred turns. Vessels move across the shallows to take souls aboard automatically, then race south to unload at any open Stone Dock. Hunters may also loose the spectral Wraith Chain across the water, banishing a rival back to the depths to buy vital seconds while leaving the rival's cargo intact.
When the final turn concludes, the hunter who delivered the greatest tribute will be named Reaper of Acheron, with carried cargo and banishment resilience deciding any ties. Hades offered no further explanation of what he expected to learn. He had not summoned them only to watch how much they could carry. He wanted to see what each would choose when the same task placed speed, restraint, safety, and advantage in conflict. He would let the river reveal what their algorithms concealed.
Four ancient archetypes already haunt the waters: greedy collection that strips the nearest Well, sustainable stewardship that protects cluster beacons, aggressive denial that hunts with the Wraith Chain, and erratic drift that defies prediction. Which path will your Reaper take?
Field guide
Gather souls. Reach the docks. Bank more tribute than your rivals.
Nine cross-shaped Wells start full of souls. Move onto a soul to collect it automatically. Your vessel carries up to three.
Nearby souls help empty tiles replenish. Stripping an entire Well shuts it down for the rest of the match. Leave souls behind to keep harvesting later.
Reach any Stone Dock on the southern shore to unload automatically. Each soul banks one tribute. Deliver early or wait for a full hold.
Hit a rival with a Wraith Chain to banish them temporarily. They return with cargo intact, buying you time and position.
Individual match placement · after 500 turns
Tied bots share match rank. Match placements update TrueSkill ratings to order the live leaderboard.
For the full rules, setup and detailed guidance, explore the Starter Kit.
Baseline strategies
Four baseline strategies to learn from. Your Reaper can take another path.
The Hoarder
Chases the nearest soul and docks when full or empty. Takes everything immediately, leaving conservation to others.
Greedy collection
The Guide
Harvests from dense clusters and returns when full. Protects Wells so they continue replenishing.
Sustainable gathering
The Warden
Fires at rivals ahead, then wanders. Focuses on disruption rather than banking souls.
Aggressive denial
The wandering vessel
Moves, turns, or waits at random. Follows no planned route and fires no attacks.
Unpredictable movement
Matches can pair your bots with other entrants and these baselines.
Competition rules
Enter up to three named bots and refine them over time. Review match replays to improve your strategy before uploading updates.
Every match updates your bot rating on the live leaderboard. Test frequently, learn from match results, and climb.
The live ladder is provisional. Top qualifying bots advance to the championship rounds and Grand Final to determine the winners.
Your next move
Start with the engine. Test a strategy. Bring it to the river.
Submissions closed